Jun 13, 2007, 07:54 AM // 07:54
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#41
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by linh
I said good build, I don't say "possibly work" build. Yes, you can go that in RA, AB and actually kill. But no one uses it in TA,HA or GvG.
"then finish it with Lightning Strike or Fireball" just made my day.
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Yeah, it has "And rain firestorm at them as they slowly limp away cripled" quality
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Jun 13, 2007, 07:55 AM // 07:55
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#42
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by WildmouseX
yes that build was posted within the first month's factions was out and people were stilllearning and playing around with the system... it's evolved since then.
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Well, as thats 14 months old now, why post it now?
or even better, lets see it now...
Quote:
Originally Posted by linh
I said good build, I don't say "possibly work" build. Yes, you can go that in RA, AB and actually kill. But no one uses it in TA,HA or GvG.
"then finish it with Lightning Strike or Fireball" just made my day.
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you know, i woke up this morning and got slapped by this thread by 6 different guildies all laughing thier arses off reading it... maybe i should go back to bed, wake up tomorrow and maybe it'll be closed and confined to the annuls of history
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Jun 13, 2007, 08:13 AM // 08:13
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#43
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Krytan Explorer
Join Date: Nov 2006
Guild: Exiled And Forsaken[EnF]
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E/A Vs A/X. Who will win?
He use [skill]Shadow Of Haste[/skill]. He can't teleport out of battle as he wants. Critical skills is much better than energy storage.
Why is Shiro's Blade the same as Shiro's Sword? Shiro's Blade == 2 Shiro's Sword, so it should be vamp 6/-2.
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Jun 13, 2007, 08:22 AM // 08:22
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#44
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by ichigo_panty
Why is Shiro's Blade the same as Shiro's Sword? Shiro's Blade == 2 Shiro's Sword, so it should be vamp 6/-2.
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yeah, i also remember dreaming about "dual wielding" on the run up to Factions release...
the idea of Dual Wielding two swords, or two axes... but then they made daggers just to handed, i cried a little inside
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Jun 13, 2007, 09:02 AM // 09:02
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#45
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Forge Runner
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Quote:
Originally Posted by WildmouseX
top 100 GvG guild's tend play cookie cutter builds that they spec off of other GvG games, that's how they get in the top 100, and hence why you'ld never see em running creative builds ... just because you choose to believe something, doesn't make it reality. - most teams ignore the crazzy el untill the daggers are out and dropping them, it's a build that's worked aginst decent teams at many levels of PvP - that IS reality.
there are more ways to skin a cat, and as long as you are narrow minded to outside posibilities, they will always defeat you.
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Top guilds are top guilds for a reason. They know what works, and they know what doesn't work. They have done the math, have tested the shit out of everything, and use what works. They don't use elementalist primary for assassins because they know it sucks. No one is going to be taken by surprise by an elementalist with daggers - because it's not going to do enough damage to take them by surprise. They will laugh, and wipe you. The reason they use 'cookie cutter' builds is because they run what works best in the current metagame - and builds end up looking similar. True, some just ride another guilds build up the ladder, but most, unlike you, understand the game.
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Jun 13, 2007, 09:20 AM // 09:20
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#46
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by prism2525
Just tell me how they would be overpowered? The only different thing is the skin. Perhaps a req of 10 would be good, as they are wielded by an 'uber pro' (which gets pawned in under 3 minutes but whatever)
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I think his point is that they aren't overpowered. Sarcasm is hard to detect on forums though, so I can't blame you for missing it.
Last edited by bilateralrope; Jun 13, 2007 at 09:22 AM // 09:22..
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Jun 13, 2007, 09:24 AM // 09:24
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#47
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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Quote:
Originally Posted by -Loki-
Top guilds are top guilds for a reason. They know what works, and they know what doesn't work. They have done the math, have tested the shit out of everything, and use what works. They don't use elementalist primary for assassins because they know it sucks. No one is going to be taken by surprise by an elementalist with daggers - because it's not going to do enough damage to take them by surprise. They will laugh, and wipe you. The reason they use 'cookie cutter' builds is because they run what works best in the current metagame - and builds end up looking similar. True, some just ride another guilds build up the ladder, but most, unlike you, understand the game.
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Loki, no need to be harsh. Wildmouse failed, but... Well, that's a game, uh? Give him a break...
The topic is on req of Shiro's daggers, not how wildmouse's build is poor.
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Jun 13, 2007, 10:10 AM // 10:10
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#48
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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I think there fine as Req 13, much more sensible than req15. there req 13 because Shiro was Leet, far superior to any of the other Green drop bosses. Most Warriors/Assassin have 13 or more in their Weapon anyways and non Sin/Wars are too "sissy" to wield the weapons
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Jun 13, 2007, 10:45 AM // 10:45
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#49
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Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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Quote:
Originally Posted by Linh
Same with dagger : any one uses dagger with assassin as secondary profession is just bad.
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I feel i must stop and defend my ritualist, better sin than most
[skill]Spirit's Strength[/skill] anybody?
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Jun 13, 2007, 11:29 AM // 11:29
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#50
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Why are they req 13? Flavor. The game needs some of it in minor ways like this.
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Jun 13, 2007, 11:36 AM // 11:36
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#51
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Quote:
Originally Posted by Mr. G
I feel i must stop and defend my ritualist, better sin than most
[skill]Spirit's Strength[/skill] anybody?
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Spirit's Strength blows, you're a 60 AL melee character with no defense what-so-ever, no energy management..
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Jun 13, 2007, 11:42 AM // 11:42
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#52
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
Originally Posted by Brianna
It's not Q people.. R or Req. or Requires.. please >.>.
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Amen to that. Amen.
I think the high req. might have something to do with peoples' speculation about the corellation between requirements and damage output. Factions was released a long time ago and people were still arguing about requirement vs. critical hits and if the weapons belonging to the toughest boss at the climax of the game are high req, people might change their minds.
A subtle way of telling us that reqs.7, 8 and 9 aren't better for damage.
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Jun 13, 2007, 12:49 PM // 12:49
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#53
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Wilds Pathfinder
Join Date: May 2005
Location: London, England
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Quote:
Originally Posted by Kakumei
Why are they req 13? Flavor. The game needs some of it in minor ways like this.
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That alone is why I think they're req. 13 and yes we need a few more little items of uniqueness.
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Jun 13, 2007, 01:01 PM // 13:01
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#54
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by makosi
Amen to that. Amen.
I think the high req. might have something to do with peoples' speculation about the corellation between requirements and damage output. Factions was released a long time ago and people were still arguing about requirement vs. critical hits and if the weapons belonging to the toughest boss at the climax of the game are high req, people might change their minds.
A subtle way of telling us that reqs.7, 8 and 9 aren't better for damage.
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Dunno.
I always liked the fact that people though that low Q weapons are statistically better than high Q ones.
It allowed to sell stuff high and buy trully usefull stuff low.
I miss old days of selling r8 15^50 zodiac daggers to rebuy r12 version for tiny fraction of their price (and getting fow chest piece with rest of money, then doing same with Q 8 hammer to get FoW legins ;p)
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Jun 13, 2007, 03:09 PM // 15:09
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#55
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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The misuse of 'Q' is making me Q_Q.
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Jun 13, 2007, 03:28 PM // 15:28
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#56
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Wilds Pathfinder
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Am i the only person that didnt get the memo?
Since when have we started using the letter Q for req?
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Jun 13, 2007, 04:03 PM // 16:03
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#57
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Ascalonian Squire
Join Date: Nov 2005
Guild: Xell Nova
Profession: N/Me
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since we got a 31 character limit in the trade panel and people wanted to save space
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Jun 13, 2007, 04:13 PM // 16:13
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#58
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Wilds Pathfinder
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How does Q save space over R?
This is one of those IdIOt fashions thought up by 11 yr olds.
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Jun 13, 2007, 06:18 PM // 18:18
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#59
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Krytan Explorer
Join Date: Feb 2007
Location: Boston, MA
Guild: Higher Order [HO]
Profession: D/
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Q or R or Req whatever! Who cares! You all clearly know what it means so why does it matter?
On topic, Shiro's Blades and Shiro's Sword are fine the way they are. They were made that way to have an elite feel to them because they come from an end game boss. If your not an assassin primary, you probably shouldn't be using daggers anyways. If you are really struggling with energy on the sin, try taking zealous daggers and bumping up your critical strikes.
The E/A build utilizing the energy pool of the Ele has been used for EVERY profession. At least the core ones. Back when the game first came out people were running around as E/whatevers(E/Mo mostly) claiming to be monks, or mesmers or necros or whatever. I know, I used to act like a Monk when a Monk was hard to come by back in the day. The point is, all those ideas were and still are horrible...
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Jun 13, 2007, 06:36 PM // 18:36
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#60
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Jongo River
How does Q save space over R?
This is one of those IdIOt fashions thought up by 11 yr olds.
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Wow, obviously someone using different abreviation than you is 11 year old.
Guess that hollier-than-you cant get any hollier.
Quote:
The E/A build utilizing the energy pool of the Ele has been used for EVERY profession. At least the core ones. Back when the game first came out people were running around as E/whatevers(E/Mo mostly) claiming to be monks, or mesmers or necros or whatever. I know, I used to act like a Monk when a Monk was hard to come by back in the day. The point is, all those ideas were and still are horrible...
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Yeah, but there is difference between people who eventually figured out why it was horrible and between those who didnt (or who refused to because of some snowflake thing.)
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